The elder scrolls 6 banner render serial#Blood on the Ice, for example, is a great quest-series which begins in Windhelm where the player suddenly finds themselves thrown into the role of noir detective, hunting for a mysterious serial killer in Windhelm’s gloomy streets and back alleys. This negatively affects some of the best stories told within Skyrim’s cities as well. To see the extent to which The Elder Scrolls could benefit from larger cities, players need only look to some of the key city questlines in Skyrim and the ways in which their ambitious premises were limited by the scope of their settings. With few large cities in recent Elder Scrolls games outside of Oblivion’s Imperial City itself, creating urban centers in the next game could create a breadth of roleplaying opportunities which were simply not available in previous titles. This will come as extremely welcome news to many fans of the series, with some of Skyrim’s cities being so small that they had only 20 inhabitants, a huge and immersion-breaking difference between their rendering in-game and their descriptions in the lore and in NPC dialog.ĭeveloping more realistically sized medieval-style cities could be key to the success of The Elder Scrolls 6. Todd Howard has claimed in an interview at Brighton Digital 2020 that The Elder Scrolls 6 will have expansive cities that are larger than those in previous Bethesda titles.
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